Displacement, Velocity, and Acceleration

Position is a quantity of which we cannot give a good definition. We can describe it in terms of coordinate systems and transformations, but it is very hard to analytically define without using recursion. Time is much the same. We begin our study of mechanics—the study of forces and motion—with the two concepts of position and time. We must rely on our intuitive understandings of those concepts.

We denote position with a variety of letters: x, y, z, r, l, and s are the most common ones. We will typically use x for one-dimensional motion, y for the vertical coordinate in two-dimension motion, z for the third dimension of motion, r when circles and other curved paths are involved, l for length, and s for arc length.

Displacement is defined as the vector change in position and denoted by putting a Delta, the Greek letter Delta, in front of the position variable. For example, Delta x = x_f – x_i where x_f is the final position and x_i the initial position. Distance is a different concept: it is the scalar change in position. It is also denoted by putting a Delta before the position variable, but for distance we treat the quantities as scalars.

Perhaps an example will make things clearer. MapQuest gives the distance from Old Orchard to New Trier as approximately 6.39 km. Therefore, if we make the round trip from Old Orchard to New Trier and back, we have traveled a distance of Delta x=2(6.39 km)=12.78 km. Our displacement Delta x, however, is 0. km because we are in the same place as we started; a vector drawn from our initial position to our final position has a length of zero.

Velocity is the displacement per unit time. We notate velocity with v, so v=delta x/delta t. If we want an instantaneous velocity, we take the velocity over ever-smaller time intervals Delta t. In other words, v_inst = lim(Delta t->0)(Delta x/Delta t). This looks suspiciously like a derivative; in fact, it is. Therefore we can equivalently state v_inst = dx/dt.

Acceleration is the change in velocity per unit time and is notated a, so a=Delta v/Delta t. Instantaneous acceleration is calculated similarly as a_inst = dv/dt = d^2x/dt^2.

Each of these derivatives of position can be treated as scalar quantities as well. Only velocity has a separate name for the scalar analogue: speed, defined as v=dx/dt.

In our next lesson, we will discuss motion with constant acceleration in one and several dimensions.

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