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CollisionsWe can use the law of the conservation of momentum to, among rather a lot of other things, analyze collisions. Of course, we can use the many exciting techniques of vector theory along with this law to analyze collisions in dimensions for any (well, any integer ), but in order to avoid catastrophe the Physics C curriculum is restricted to one and two dimensions, though the one-dimensional case is simplistic enough that it’s used sparingly on the test, and then almost exclusively for multiple-choice questions. It is important to remember, though, that these principles are extensible. The basis for all of these is found in two equations:
Anyway, there are several things to know or find out when considering collisions: initial speed, direction, and mass for each particle involved in the collision (we’re still dealing exclusively with point particles for the moment) as well as the final speed, direction of each particle (depending on how they collide, we may also need to consider the final mass of each). Given a certain amount of this information, we can set up an equation or systems thereof and solve it/them for the remaining value(s). Perhaps the simplest case is that of a particle of mass moving with initial velocity in one dimension towards a stationary particle also of mass . What will be the final velocities of each? The moving particle has initial momentum while the stationary particle has initial momentum We add these momenta to find the total initial momentum of the system: and recall that the law of the conservation of momentum requires, since there is no external net force, that the final momentum be identical. To determine the final velocity or velocities, we do need to know how the particles behave when they collide. First let’s suppose that they stick together (an inelastic collision). Now we have a new “particle” with mass , so all we are missing is the final velocity, which we’ll call . The final momentum will thus be . We set the initial momentum equal to the final momentum: and solve for , getting On the other hand, if they remain separate—which we call an elastic collision —, similar steps will show that the first particle now becomes stationary and the second takes on velocity . We can readily extend this to a case with a case where the first particle has and while the second particle has and rather than being stationary. We’ll again deal first with the case where the particles stick together; then, and so therefore, Now if the first particle stays stationary and the second begins moving, we have the same , while so giving That takes care of the nearly trivial one-dimensional case. Now, we will tackle the substantially more interesting two-dimensional situation. This gives us the opportunity to use our very favorite math technique, trigonometry. I know you’re as excited as I am. Given the diagram, we’ll again suppose first that the collision is perfectly inelastic. We need to resolve the vectors and into their and components in order to find : and while similarly and Now we can add and multiply by and to get and correspondingly, The law of the conservation of momentum states not only that but also that this equation is true in each component. So, given that the objects stick together, we know the final momentum in each direction: and We begin the end by equating with : which can readily be solved for : but of course that’s meaningless since it’s really two variables rather than the one we’d hoped for. Still, we equate and find that That leaves us with two equations and two unknowns. We actually can’t do any more unless we’re given more information in the statement of the question; typically, we’d be given either the final speed of the angle at which the (newly combined) object flies off. Given either, we can find the other. Now, iff the collision is elastic (that is, if the objects do not stick together), we can follow the process as far as we did, but also apply the fact that kinetic energy is conserved in the collision. That is, and now we have precisely enough information to solve for everything we need. |